15 entries tagged with #STM32
Summary The Ada IoT Stack consists of an lwIp (“lightweight IP”) stack implementation written in Ada, with an associated high-level protocol to support embedded device connectivity nodes for today’s IoT world. The project was developed for the Make With Ada 2017 competition based on existing libraries and ported to embedded STM32 devices.
The first thing that struck me when I started to learn about the Ada programing language was the tasking support. In Ada, creating tasks, synchronizing them, sharing access to resources, are part of the language
In my previous blog article, I exposed some techniques that helped me rewrite the Crazyflie’s firmware from C into Ada and SPARK 2014, in order to improve its safety.
While searching for motivating projects for students of the Real-Time Systems course here at Universitat Politècnica de València, we found a curious device that produces a fascinating effect. It holds a 12 cm bar from its bottom and makes it swing, like an upside-down pendulum, at a frequency of nearly 9 Hz. The free end of the bar holds a row of eight LEDs. With careful and timely switching of those LEDs, and due to visual persistence, it creates the illusion of text... floating in the air!
The Ada Drivers Library (ADL) is a collection of Ada device drivers and examples for ARM-based embedded targets. The library is maintained by AdaCore, with development originally (and predominantly) by AdaCore personnel but also by the Ada community at large. It is available on GitHub and is licensed for both proprietary and non-proprietary use.
One of the interesting aspects of developing software for a bare-board target is that displaying complex application-created information typically requires more than the target board can handle. Although some boards do have amazing graphics capabilities, in some cases you need to have the application on the target interact with applications on the host. This can be due to the existence of special applications that run only (or already) on the host, in particular.
I started this project more than a year ago. It was supposed to be the first Make with Ada project but it became the most challenging from both, the hardware and software side.
I started out as an electronic musician, so one of my original motivations when I learnt programming was so that I could eventually *program* the sounds I wanted rather than just use already existing software to do it.