by Fabien Chouteau Ada GameDev Part 2: Making 2D maps with TiledIn this second post of the Ada GameDev series we will see how to create game maps and export them to a format that is compatible with the GESTE library. #Embedded #GameDev
by Fabien Chouteau Ada GameDev Part 1: GEneric Sprite and Tile Engine (GESTE)In this first entry of the series, I want to present my GEneric Sprite and Tile Engine (GESTE) project. The goal of GESTE is to bring the rendering and anesthetic of 8bit era game consoles to modern microcontrollers. #Embedded #GameDev