Ada GameDev Part 2: Making 2D maps with Tiled
In this second post of the Ada GameDev series we will see how to create game maps and export them to a format that is compatible with the GESTE library.
2 entries tagged with #GameDev
In this second post of the Ada GameDev series we will see how to create game maps and export them to a format that is compatible with the GESTE library.
In this first entry of the series, I want to present my GEneric Sprite and Tile Engine (GESTE) project. The goal of GESTE is to bring the rendering and anesthetic of 8bit era game consoles to modern microcontrollers.