by Juliana Silva

15 entries tagged with #arduino
Blaine Osepchuk's project won a finalist prize in the Make with Ada 2019/20 competition. This project was originally posted on Hackster.io here. For those interested in participating in the 2020/21 competition, registration is now open and project submissions will be accepted until Jan 31st 2021, register here.
As a demonstration for the use of Ada and SPARK in very small embedded targets, I created a remote-controlled (RC) car using Lego NXT Mindstorms motors and sensors but without using the Lego computer or Lego software. I used an ARM Cortex System-on-Chip board for the computer, and all the code -- the control program, the device drivers, everything -- is written in Ada. Over time, I’ve upgraded some of the code to be in SPARK. This blog post describes the hardware, the software, the SPARK upgrades, and the repositories that are used and created for this purpose.
So you want to use SPARK for your next microcontroller project? Great choice! All you need is an Ada 2012 ready compiler and the SPARK tools. But what happens when an Ada 2012 compiler isn’t available for your architecture?
One of us got hooked on the promise of a credit-card-size programmable pocket game under the name of Arduboy and participated in its kickstarter in 2015. The kickstarter was successful (but late) and delivered the expected working board in mid 2016. Of course, the idea from the start was to program it in Ada , but this is an 8-bits AVR microcontroller (the ATmega32u4 by Atmel) not supported anymore by GNAT Pro. One solution would have been to rebuild our own GNAT compiler for 8-bit AVR from the GNAT FSF repository and use the AVR-Ada project. Another solution, which we explore in this blog post, is to use the SPARK-to-C compiler that we developed at AdaCore to turn our Ada code into C and then use the Arduino toolchain to compile for the Arduboy board.
I started this project more than a year ago. It was supposed to be the first Make with Ada project but it became the most challenging from both, the hardware and software side.