by Felix Krause The Road to a Thick OpenGL Binding for Ada: Part 2This blog post is part two of a tutorial based on the OpenGLAda project and will cover implementation details such as a type system for interfacing with C, error handling, memory management, and loading functions. #OpenGL #Binding
by Felix Krause The Road to a Thick OpenGL Binding for Ada: Part 1This blog post is part one of a tutorial based on the OpenGLAda project and will cover some the background of the OpenGL API and the basic steps involved in importing platform-dependent C functions. #OpenGL #Binding