by
Felix Krause
![](https://blog.adacore.com/uploads/_300x300_crop_center-center_none/backgroundgl3.png)
The Road to a Thick OpenGL Binding for Ada: Part 2
This blog post is part two of a tutorial based on the OpenGLAda project and will cover implementation details such as a type system for interfacing with C, error handling, memory management, and loading functions.