9 entries tagged with #Binding
This blog post is part one of a tutorial based on the OpenGLAda project and will cover some the background of the OpenGL API and the basic steps involved in importing platform-dependent C functions.
I recently started working on an Ada binding for the excellent libuv C library. This library provides a convenient API to perform asynchronous I/O under an event loop, which is a popular way to develop server stacks. A central part of this API is its enumeration type for error codes: most functions use it. Hence, one of the first things I had to do was to bind the enumeration type for error codes. Believe it or not: this is harder than it first seems!
Through the adoption of GitHub we have taken our first step on the way to having a more collaborative and dynamic interaction with, both our users and open source technologies.