AdaCore Blog

9 entries tagged with #Binding

by Felix Krause

The Road to a Thick OpenGL Binding for Ada: Part 2

This blog post is part two of a tutorial based on the OpenGLAda project and will cover implementation details such as a type system for interfacing with C, error handling, memory management, and loading functions.

#OpenGL    #Binding   

by Felix Krause

The Road to a Thick OpenGL Binding for Ada: Part 1

This blog post is part one of a tutorial based on the OpenGLAda project and will cover some the background of the OpenGL API and the basic steps involved in importing platform-dependent C functions.

#OpenGL    #Binding   

by Raphaël Amiard, Yannick Moy, Pierre-Marie de Rodat

Going After the Low Hanging Bug

At AdaCore, we have a strong expertise in deep static analysis tools (CodePeer and SPARK), and we have been relying on the compiler GNAT and our coding standard checker GNATcheck to deal with more syntactic or weakly-semantic checks. The recent Libadalang technology, developed at AdaCore, provided us with an ideal basis to develop specialized light-weight static analyzers. As an experiment, we implemented two simple checkers using the Python binding of Libadalang. The results on our own codebase were eye-opening: we found a dozen bugs in the codebases of the tools we develop at AdaCore (including the compiler and static analyzers).

#Static Analysis   

by Quentin Ochem

Unity & Ada

Using Ada technologies to develop video games doesn’t sound like an an obvious choice - although it seems like there could be an argument to be made. The reverse, however, opens some more straightforward perspectives.

#GitHub    #Ada    #GNAT    

by Pierre-Marie de Rodat

C library bindings: GCC plugins to the rescue

I recently started working on an Ada binding for the excellent libuv C library. This library provides a convenient API to perform asynchronous I/O under an event loop, which is a popular way to develop server stacks. A central part of this API is its enumeration type for error codes: most functions use it. Hence, one of the first things I had to do was to bind the enumeration type for error codes. Believe it or not: this is harder than it first seems!

#Code generation    #Ada   

by Jérôme Lambourg

Porting the Ada Runtime to a new ARM board

A step by step tutorial to adapt the ARM runtime to new MCUs/boards.

#Bareboard    #ARM    #GNAT     #STM32    #Ravenscar   

by Fabien Chouteau

Make with Ada: Formal proof on my wrist

When the Pebble Time kickstarter went through the roof, I looked at the specification and noticed the watch was running on an STM32F4, an ARM cortex-M4 CPU which is supported by GNAT. So I backed the campaign, first to be part of the cool kids and also to try some Ada hacking on the device.

#SPARK2014     #Smartwatch    #Makers   

by Emma Adby

Modernizing Adacore's Open-Source Involvement

Through the adoption of GitHub we have taken our first step on the way to having a more collaborative and dynamic interaction with, both our users and open source technologies.

#GitHub    #OSS    #Ada   

by Yannick Moy

SPARK 2014 Rationale: Object Oriented Programming

Object Oriented Programming is known for making it particularly difficult to analyze programs, because the subprograms called are not always known statically. The standard for civil avionics certification has recognized this specific problem, and defines a specific verification objective called Local Type Consistency that should be met with one of three strategies. SPARK allows using one of these strategies, by defining the behavior of an overridden subprogram using a special class-wide contract and checking that the behavior of the overriding subprogram is a suitable substitution, following the Liskov Substitution Principle.

#Language    #Formal Verification    #SPARK