16 entries tagged with #Compilation
So you want to use SPARK for your next microcontroller project? Great choice! All you need is an Ada 2012 ready compiler and the SPARK tools. But what happens when an Ada 2012 compiler isn’t available for your architecture?
One of us got hooked on the promise of a credit-card-size programmable pocket game under the name of Arduboy and participated in its kickstarter in 2015. The kickstarter was successful (but late) and delivered the expected working board in mid 2016. Of course, the idea from the start was to program it in Ada , but this is an 8-bits AVR microcontroller (the ATmega32u4 by Atmel) not supported anymore by GNAT Pro. One solution would have been to rebuild our own GNAT compiler for 8-bit AVR from the GNAT FSF repository and use the AVR-Ada project. Another solution, which we explore in this blog post, is to use the SPARK-to-C compiler that we developed at AdaCore to turn our Ada code into C and then use the Arduino toolchain to compile for the Arduboy board.
I recently started working on an Ada binding for the excellent libuv C library. This library provides a convenient API to perform asynchronous I/O under an event loop, which is a popular way to develop server stacks. A central part of this API is its enumeration type for error codes: most functions use it. Hence, one of the first things I had to do was to bind the enumeration type for error codes. Believe it or not: this is harder than it first seems!
As seen in the previous blog article, AdaCore relies heavily on virtualisation to perform the testing of its GNAT Pro products for VxWorks.
Tetris is a well-known game from the 80's, which has been ported in many versions to all game platforms since then. There are even versions of Tetris written in Ada. But there was no version of Tetris written in SPARK, so we've repaired that injustice. Also, there was no version of Tetris for the Atmel SAM4S ARM processor, another injustice we've repaired.