25 entries tagged with #Compilation
A New Era For Ada/SPARK Open Source CommunityToday we have two exciting announcements for the future of the Ada/SPARK ecosystem.
by Paul Jarrett
Ada Crate of the Year: Interactive code searchA retrospective on learning Ada and developing a tool with it in 2021 from 2021 Ada Crate of the Year Winner Paul Jarrett.
by Yannick Moy
When the RISC-V ISA is the Weakest Link
NVIDIA has been using SPARK for some time now to develop safety- and security-critical firmware applications. At the recent DEF CON 29, hackers Zabrocki and Matrosov presented how they went about attacking NVIDIA firmware written in SPARK but ended up attacking the RISC-V ISA instead!Zabrocki starts by explaining the context for their red teaming exercise at NVIDIA, followed by a description of SPARK and their evaluation of the language from a security attack perspective. He shows how they used an extension of Ghidra to decompile the binary code generated by GNAT and describes the vulnerability they identified in the RISC-V ISA thanks to that decompilation. Matrosov goes on to explain how they glitched the NVIDIA chip to exploit this vulnerability. Finally, Zabrocki talks about projects used to harden RISC-V platforms.
Security-Hardening Software Libraries with Ada and SPARK
Part of AdaCore's ongoing efforts under the HICLASS project is to demonstrate how the SPARK technology can play an integral part in the security-hardening of existing software libraries written in other non-security-oriented programming languages such as C. This blog post presents the first white paper under this work-stream, “Security-Hardening Software Libraries with Ada and SPARK”.
Going beyond Ada 2022
As we've seen previously in Ada 2022 support in GNAT, the support for Ada 2022 is now mostly there for everyone to take advantage of. We're now crossing fingers for this new revision to be officially stamped by ISO in 2022.
by Léo Germond
How To: GNAT Pro with Docker
Using GNAT Pro with containerization technologies, such as Docker, is so easy, a whale could do it!
Ada on any ARM Cortex-M device, in just a couple minutesIn this blog post I want to present a new tool that allows one to very quickly and easily start Ada programming on any ARM Cortex-M or RISC-V microcontroller.
by Paul Butcher
Finding Vulnerabilities using Advanced Fuzz testing and AFLplusplus v3.0
Some of you may recall an AdaCore blog post written in 2017 by Thales engineer Lionel Matias titled "Leveraging Ada Run-Time Checks with Fuzz Testing in AFL". This insightful post took us on a journey of discovery as Lionel demonstrated how Ada programs, compiled using GNAT Pro and an adapted assembler pass can be subjected to advanced fuzz testing. In order to achieve this Lionel demonstrated how instrumentation of the generated assembly code around jump and label instructions, could be subjected to grey-box (path aware) fuzz testing (using the original AFL v2.52b as the fuzz engine). Lionel explained how applying the comprehensive spectrum of Ada runtime checks, in conjunction with Ada's strong typing and contract based programming, enhanced the capabilities of fuzz testing beyond the abilities of other languages. Ada's advanced runtime checking, for exceptions like overflows, and the scrutiny of Ada's design by contract assertions allow corner case bugs to be found whilst also utilising fuzz testing to verify functional correctness.
by Rob Tice
SPARKZumo Part 2: Integrating the Arduino Build Environment Into GPSThis is part #2 of the SPARKZumo series of blog posts. This post covers the build system that was used to build the SPARKZumo project and how to automate the process in GPS.
by Rob Tice
SPARKZumo Part 1: Ada and SPARK on Any Platform
So you want to use SPARK for your next microcontroller project? Great choice! All you need is an Ada 2012 ready compiler and the SPARK tools. But what happens when an Ada 2012 compiler isn’t available for your architecture?
by Felix Krause
The Road to a Thick OpenGL Binding for Ada: Part 2This blog post is part two of a tutorial based on the OpenGLAda project and will cover implementation details such as a type system for interfacing with C, error handling, memory management, and loading functions.
Leveraging Ada Run-Time Checks with Fuzz Testing in AFLFuzzing is a very popular bug finding method. The concept, very simple, is to continuously inject random (garbage) data as input of a software component, and wait for it to crash. If, like me, you find writing robustness test tedious and not very efficient in finding bugs, you might want to try fuzzing your Ada code.Here's a recipe to fuzz-test your Ada code, using American Fuzzy Lop and all the runtime checks your favorite Ada compiler can provide.Let's see (quickly) how AFL works, then jump right into fuzzing 3 open-source Ada libraries: ZipAda, AdaYaml, and GNATCOLL.JSON.
Physical Units Pass the Generic TestThe support for physical units in programming languages is a long-standing issue, which very few languages have even attempted to solve. This issue has been mostly solved for Ada in 2012 by our colleagues Ed Schonberg and Vincent Pucci who introduced special aspects for specifying physical dimensions on types. This dimension system did not attempt to deal with generics though. As was noted by others, handling generics in a dimensional analysis that is, like in GNAT, a compile-time analysis with no impact on the executable size or running time, is the source of the problem of dimension handling. Together with our partners from Technical Universitat München, we have finally solved this remaining difficulty.
by Yannick Moy
Research Corner - Focused Certification of SPARK in CoqThe SPARK toolset aims at giving guarantees to its users about the properties of the software analyzed, be it absence of runtime errors or more complex properties. But the SPARK toolset being itself a complex tool, it is not free of errors. To get confidence in its results, we have worked with academic partners to establish mathematical evidence of the correctness of a critical part of the SPARK toolset. The part on which we focused is the tagging of nodes requiring run-time checks by the frontend of the SPARK technology. This work has been accepted at SEFM 2017 conference.
SPARK Tetris on the Arduboy
One of us got hooked on the promise of a credit-card-size programmable pocket game under the name of Arduboy and participated in its kickstarter in 2015. The kickstarter was successful (but late) and delivered the expected working board in mid 2016. Of course, the idea from the start was to program it in Ada , but this is an 8-bits AVR microcontroller (the ATmega32u4 by Atmel) not supported anymore by GNAT Pro. One solution would have been to rebuild our own GNAT compiler for 8-bit AVR from the GNAT FSF repository and use the AVR-Ada project. Another solution, which we explore in this blog post, is to use the SPARK-to-C compiler that we developed at AdaCore to turn our Ada code into C and then use the Arduino toolchain to compile for the Arduboy board.
Unity & AdaUsing Ada technologies to develop video games doesn’t sound like an an obvious choice - although it seems like there could be an argument to be made. The reverse, however, opens some more straightforward perspectives.
C library bindings: GCC plugins to the rescue
I recently started working on an Ada binding for the excellent libuv C library. This library provides a convenient API to perform asynchronous I/O under an event loop, which is a popular way to develop server stacks. A central part of this API is its enumeration type for error codes: most functions use it. Hence, one of the first things I had to do was to bind the enumeration type for error codes. Believe it or not: this is harder than it first seems!
Efficient use of Simics for testing
As seen in the previous blog article, AdaCore relies heavily on virtualisation to perform the testing of its GNAT Pro products for VxWorks.
by Yannick Moy
How Our Compiler Learnt From Our AnalyzersProgram analyzers interpret the source code of a program to compute some information. Hopefully, the way they interpret the program is consistent with the way that the compiler interprets it to generate an executable, or the information computed is irrelevant, possibly misleading. For example, if the analyzer says that there are no possible run-time errors in a program, and you rely on this information to compile with dynamic checking off, it is crucial that no run-time error could occur as a result of a divergence of opinion between the analyzer and the compiler on the meaning of an instruction. We recently discovered such an inconsistency in how our compiler and analyzers dealt with floating-point exponentiation, which lead to a change in how GNAT now compile these operations.
by Yannick Moy
GNATprove Tips and Tricks: Catching Mistakes in ContractsContracts may be quite complex, as complex as code in fact, so it is not surprising that they contain errors sometimes. GNATprove can help by pinpointing suspicious constructs that, although legal, do not make much sense. These constructs are likely to be caused by mistakes made by the programmer when writing the contract. In this post, I show examples of incorrect constructs that are signaled by GNATprove.
Tetris in SPARK on ARM Cortex M4
Tetris is a well-known game from the 80's, which has been ported in many versions to all game platforms since then. There are even versions of Tetris written in Ada. But there was no version of Tetris written in SPARK, so we've repaired that injustice. Also, there was no version of Tetris for the Atmel SAM4S ARM processor, another injustice we've repaired.