AdaCore Blog

2 entries tagged with #osx

by Felix Krause

The Road to a Thick OpenGL Binding for Ada: Part 2

This blog post is part two of a tutorial based on the OpenGLAda project and will cover implementation details such as a type system for interfacing with C, error handling, memory management, and loading functions.

#OpenGL    #Binding   

by Emmanuel Briot

GNAT On macOS Sierra

GNAT and all the tools work great on the newly released macOS Sierra, but gdb needs some tweaking of the system.

#osx    #gdb