by Felix Krause The Road to a Thick OpenGL Binding for Ada: Part 2This blog post is part two of a tutorial based on the OpenGLAda project and will cover implementation details such as a type system for interfacing with C, error handling, memory management, and loading functions. #OpenGL #Binding
by Emmanuel Briot GNAT On macOS SierraGNAT and all the tools work great on the newly released macOS Sierra, but gdb needs some tweaking of the system. #osx #gdb