by Fabien Chouteau Ada GameDev Part 1: GEneric Sprite and Tile Engine (GESTE)In this first entry of the series, I want to present my GEneric Sprite and Tile Engine (GESTE) project. The goal of GESTE is to bring the rendering and anesthetic of 8bit era game consoles to modern microcontrollers. #Embedded #GameDev
by Michael Frank Learning SPARK via Conway's Game of LifeHow I learned to write SPARK-provable code using Conway's Game Of Life #SPARK #Programming
by Rob Tice AdaFractal Part1: Ada with a Portable GUIThe is the first part of a multiple part post that covers the development of the AdaFractal project. The idea was to create fractals in Ada. Here we will cover how to use AWS to create a flexible and portable way to display the generated fractals without using bulky graphics libraries. #AWS #QNX #VxWorks #GUI #Fractal
by Felix Krause The Road to a Thick OpenGL Binding for Ada: Part 2This blog post is part two of a tutorial based on the OpenGLAda project and will cover implementation details such as a type system for interfacing with C, error handling, memory management, and loading functions. #OpenGL #Binding
by Emmanuel Briot GNAT Programming Studio (GPS) on GitHubThe GPS source repository has been published on GitHub. This post briefly describes how you can access it, and hopefully contribute. #GPS #GitHub
by Emma Adby Modernizing Adacore's Open-Source InvolvementThrough the adoption of GitHub we have taken our first step on the way to having a more collaborative and dynamic interaction with, both our users and open source technologies. #GitHub #OSS #Ada
by Fabien Chouteau Make with Ada: "The Eagle has landed"July 20, 1969, 8:18 p.m. UTC, while a bunch of guys were about to turn blue on Earth, commander Neil A. Armstrong confirms the landing of his Lunar Module (LM), code name Eagle, on the moon. Will you be able to manually land Eagle on the Sea of Tranquillity? #Makers #NASA #GtkAda #Ada 2012