7 entries tagged with #strings
When things don’t work as expected, developers usually do one of two things: either add debug prints to their programs, or run their programs under a debugger. Today we’ll focus on the latter activity.
User friendly strings API In a previous post, we described the design of a new strings package, with improved performance compared to the standard Ada unbounded strings implementation. That post focused on various programming techniques used to make that package as fast as possible.
One of us got hooked on the promise of a credit-card-size programmable pocket game under the name of Arduboy and participated in its kickstarter in 2015. The kickstarter was successful (but late) and delivered the expected working board in mid 2016. Of course, the idea from the start was to program it in Ada , but this is an 8-bits AVR microcontroller (the ATmega32u4 by Atmel) not supported anymore by GNAT Pro. One solution would have been to rebuild our own GNAT compiler for 8-bit AVR from the GNAT FSF repository and use the AVR-Ada project. Another solution, which we explore in this blog post, is to use the SPARK-to-C compiler that we developed at AdaCore to turn our Ada code into C and then use the Arduino toolchain to compile for the Arduboy board.
The Ada 2012 standard introduced user-defined references. The main idea behind this is simplifying the access to elements in a container. But you can use them to control the life-circle of your persistent objects. Let's see how it could work.