by Yannick Moy , Claire Dross

26 entries tagged with #Fixed Point
As we've seen previously in Ada 2022 support in GNAT, the support for Ada 2022 is now mostly there for everyone to take advantage of. We're now crossing fingers for this new revision to be officially stamped by ISO in 2022.
As a demonstration for the use of Ada and SPARK in very small embedded targets, I created a remote-controlled (RC) car using Lego NXT Mindstorms motors and sensors but without using the Lego computer or Lego software. I used an ARM Cortex System-on-Chip board for the computer, and all the code -- the control program, the device drivers, everything -- is written in Ada. Over time, I’ve upgraded some of the code to be in SPARK. This blog post describes the hardware, the software, the SPARK upgrades, and the repositories that are used and created for this purpose.
Martyn’s recent blog post showed small programs based on Libadalang to find uses of access types in Ada sources. Albeit short, these programs need to take care of all the tedious logistics around processing Ada sources: find the files to work on, create a Libadalang analysis context, use it to read the source files, etc. Besides, they are not very convenient to run:
I’ve been telling Ada developers for a while now that Libadalang will open up the possibility of more-easily writing Ada source code analysis tools. (You can read more about Libadalang here and here and can also access the project on Github.)
In 2014, Adam Langley, a well-known cryptographer from Google, wrote a post on his personal blog, in which he tried to prove functions from curve25519-donna, one of his projects, using various verification tools: SPARK, Frama-C, Isabelle... He describes this attempt as "disappointing", because he could not manage to prove "simple" things, like absence of runtime errors. I will show in this blogpost that today, it is possible to prove what he wanted to prove, and even more.
A question that our users sometimes ask us is "do you use CodePeer at AdaCore and if so, how?". The answer is yes! and this blog post will hopefully give you some insights into how we are doing it for our own needs.
In Part 1 of this blog post I discussed why I chose to implement this application using the Ada Web Server to serve the computed fractal to a web browser. In this part I will discuss a bit more about the backend of the application, the Ada part.
While searching for motivating projects for students of the Real-Time Systems course here at Universitat Politècnica de València, we found a curious device that produces a fascinating effect. It holds a 12 cm bar from its bottom and makes it swing, like an upside-down pendulum, at a frequency of nearly 9 Hz. The free end of the bar holds a row of eight LEDs. With careful and timely switching of those LEDs, and due to visual persistence, it creates the illusion of text... floating in the air!
One of us got hooked on the promise of a credit-card-size programmable pocket game under the name of Arduboy and participated in its kickstarter in 2015. The kickstarter was successful (but late) and delivered the expected working board in mid 2016. Of course, the idea from the start was to program it in Ada , but this is an 8-bits AVR microcontroller (the ATmega32u4 by Atmel) not supported anymore by GNAT Pro. One solution would have been to rebuild our own GNAT compiler for 8-bit AVR from the GNAT FSF repository and use the AVR-Ada project. Another solution, which we explore in this blog post, is to use the SPARK-to-C compiler that we developed at AdaCore to turn our Ada code into C and then use the Arduino toolchain to compile for the Arduboy board.
Just a few weeks ago, one of our partners reported a strange behavior of the well-known function Ada.Text_IO.Get_Line, which reads a line of text from an input file. When the last line of the file was of a specific length like 499 or 500 or 1000, and not terminated with a newline character, then Get_Line raised an exception End_Error instead of returning the expected string. That was puzzling for a central piece of code known to have worked for the past 10 years! But fair enough, there was indeed a bug in the interaction between subprograms in this code, in boundary cases having to do with the size of an intermediate buffer. My colleague Ed Schonberg who fixed the code of Get_Line had nonetheless the intuition that this particular event, finding such a bug in an otherwise trusted legacy piece of code, deserved a more in depth investigation to ensure no other bugs were hiding. So he challenged the SPARK team at AdaCore in checking the correctness of the patched version. He did well, as in the process we uncovered 3 more bugs.
Tetris is a well-known game from the 80's, which has been ported in many versions to all game platforms since then. There are even versions of Tetris written in Ada. But there was no version of Tetris written in SPARK, so we've repaired that injustice. Also, there was no version of Tetris for the Atmel SAM4S ARM processor, another injustice we've repaired.