18 entries tagged with #Fixed Point
As a demonstration for the use of Ada and SPARK in very small embedded targets, I created a remote-controlled (RC) car using Lego NXT Mindstorms motors and sensors but without using the Lego computer or Lego software. I used an ARM Cortex System-on-Chip board for the computer, and all the code -- the control program, the device drivers, everything -- is written in Ada. Over time, I’ve upgraded some of the code to be in SPARK. This blog post describes the hardware, the software, the SPARK upgrades, and the repositories that are used and created for this purpose.
I’ve been telling Ada developers for a while now that Libadalang will open up the possibility of more-easily writing Ada source code analysis tools. (You can read more about Libadalang here and here and can also access the project on Github.)
In 2014, Adam Langley, a well-known cryptographer from Google, wrote a post on his personal blog, in which he tried to prove functions from curve25519-donna, one of his projects, using various verification tools: SPARK, Frama-C, Isabelle... He describes this attempt as "disappointing", because he could not manage to prove "simple" things, like absence of runtime errors. I will show in this blogpost that today, it is possible to prove what he wanted to prove, and even more.
A question that our users sometimes ask us is "do you use CodePeer at AdaCore and if so, how?". The answer is yes! and this blog post will hopefully give you some insights into how we are doing it for our own needs.
In Part 1 of this blog post I discussed why I chose to implement this application using the Ada Web Server to serve the computed fractal to a web browser. In this part I will discuss a bit more about the backend of the application, the Ada part.
While searching for motivating projects for students of the Real-Time Systems course here at Universitat Politècnica de València, we found a curious device that produces a fascinating effect. It holds a 12 cm bar from its bottom and makes it swing, like an upside-down pendulum, at a frequency of nearly 9 Hz. The free end of the bar holds a row of eight LEDs. With careful and timely switching of those LEDs, and due to visual persistence, it creates the illusion of text... floating in the air!
One of us got hooked on the promise of a credit-card-size programmable pocket game under the name of Arduboy and participated in its kickstarter in 2015. The kickstarter was successful (but late) and delivered the expected working board in mid 2016. Of course, the idea from the start was to program it in Ada , but this is an 8-bits AVR microcontroller (the ATmega32u4 by Atmel) not supported anymore by GNAT Pro. One solution would have been to rebuild our own GNAT compiler for 8-bit AVR from the GNAT FSF repository and use the AVR-Ada project. Another solution, which we explore in this blog post, is to use the SPARK-to-C compiler that we developed at AdaCore to turn our Ada code into C and then use the Arduino toolchain to compile for the Arduboy board.