AdaCore Blog

14 entries tagged with #GNAT GPL

by Rob Tice

The Adaroombot Project

The Adaroombot project consists of an iRobot CreateⓇ 2 and Ada running on a Raspberry Pi with a Linux OS. This is a great Intro-to-Ada project as it focuses on a control algorithm and a simple serial communications protocol. The iRobot CreateⓇ 2 platform was originally design for STEM education and has great documentation and support - making it very easy to create a control application using Ada. This blog looks at the creation of the project and some cool features of Ada that were learned along the way.

#Raspberry Pi    #ARM    #Linux    #Ada    #Roomba   

by Pierre-Marie de Rodat, Nicolas Setton

GNAT GPL 2017 is out!

For those users of the GNAT GPL edition, we are pleased to announce the availability of the 2017 release of GNAT GPL and SPARK GPL.


by Fabien Chouteau

Ada on the first RISC-V microcontroller

The RISC-V open instruction set is getting more and more news coverage these days. In particular since the release of the first RISC-V microcontroller from SiFive and the announcement of an Arduino board at the Maker Faire Bay Area 2017.

#Embedded Development    #Ada    #RISC-V   

by Yannick Moy

(Many) More Low Hanging Bugs

We reported in a previous post our initial experiments to create lightweight checkers for Ada source code, based on the new Libadalang technology. The two checkers we described discovered 12 issues in the codebase of the tools we develop at AdaCore. In this post, we are reporting on 6 more lightweight checkers, which have discovered 114 new issues in our codebase. This is definitely showing that these kind of checkers are worth integrating in static analysis tools, and we look forward to integrating these and more in our static analyzer CodePeer for Ada programs.

#Static Analysis    #Libadalang   

by Yannick Moy, Emmanuel Briot, Nicolas Roche

A Usable Copy-Paste Detector in A Few Lines of Python

After we created lightweight checkers based on the recent Libadalang technology developed at AdaCore, a colleague gave us the challenge of creating a copy-paste detector based on Libadalang. It turned out to be both easier than anticipated, and much more efficient and effective than we could have hoped for. In the end, we hope to use this new detector to refactor the codebase of some of our tools, and we expect to integrate it in our IDEs.

#Libadalang    #Static Analysis    #refactoring   

by Jorge Real

Writing on Air

While searching for motivating projects for students of the Real-Time Systems course here at Universitat Politècnica de València, we found a curious device that produces a fascinating effect. It holds a 12 cm bar from its bottom and makes it swing, like an upside-down pendulum, at a frequency of nearly 9 Hz. The free end of the bar holds a row of eight LEDs. With careful and timely switching of those LEDs, and due to visual persistence, it creates the illusion of text... floating in the air!

#STM32    #Ravenscar    #Ada    #Makers    #Embedded Development   

by Raphaël Amiard, Yannick Moy, Pierre-Marie de Rodat

Going After the Low Hanging Bug

At AdaCore, we have a strong expertise in deep static analysis tools (CodePeer and SPARK), and we have been relying on the compiler GNAT and our coding standard checker GNATcheck to deal with more syntactic or weakly-semantic checks. The recent Libadalang technology, developed at AdaCore, provided us with an ideal basis to develop specialized light-weight static analyzers. As an experiment, we implemented two simple checkers using the Python binding of Libadalang. The results on our own codebase were eye-opening: we found a dozen bugs in the codebases of the tools we develop at AdaCore (including the compiler and static analyzers).

#Static Analysis   

by Quentin Ochem

Unity & Ada

Using Ada technologies to develop video games doesn’t sound like an an obvious choice - although it seems like there could be an argument to be made. The reverse, however, opens some more straightforward perspectives.

#GitHub    #Ada    #GNAT    

by Emmanuel Briot

GNAT Programming Studio (GPS) on GitHub

The GPS source repository has been published on GitHub. This post briefly describes how you can access it, and hopefully contribute.

#GPS    #GitHub   

by Fabien Chouteau

Make with Ada: Candy dispenser, with a twist...

A few months ago, my colleague Rebecca installed a candy dispenser in our kitchen here at AdaCore. I don’t remember how exactly, but I was challenged to make it more… fun.

by Jérôme Lambourg

Porting the Ada Runtime to a new ARM board

A step by step tutorial to adapt the ARM runtime to new MCUs/boards.

#Bareboard    #ARM    #GNAT     #STM32    #Ravenscar   

by Fabien Chouteau

Make with Ada: "The Eagle has landed"

July 20, 1969, 8:18 p.m. UTC, while a bunch of guys were about to turn blue on Earth, commander Neil A. Armstrong confirms the landing of his Lunar Module (LM), code name Eagle, on the moon. Will you be able to manually land Eagle on the Sea of Tranquillity?

#Makers    #NASA    #GtkAda    #Ada 2012   

by Tristan Gingold

AdaCore at FOSDEM'15

I was at Bruxelles on January 31st to present the components of GNAT GPL 2015 : SPARK 2014 and GNAT GPL for ARM bare-board. This is not unrelated to a previous blog entry on Tetris in SPARK on ARM Cortex M4, in particular I presented that Tetris demo (I brought some boards with me and despite the simple package, none were broken!). The slides contain technical details on the ravenscar profile (main principles), how to build a program for the stm32f4-discovery board and how to port the runtime. There are also less technical slides such as why we choose the stm32f4 board and photos of some graphical demos. As that could be useful to anyone interested in Ravenscar or in porting the runtime to other boards or other platforms, we've made the slides available here.

#ARM    #Ravenscar    #FOSDEM    #GNATGPL   

by Tristan Gingold, Yannick Moy

Tetris in SPARK on ARM Cortex M4

Tetris is a well-known game from the 80's, which has been ported in many versions to all game platforms since then. There are even versions of Tetris written in Ada. But there was no version of Tetris written in SPARK, so we've repaired that injustice. Also, there was no version of Tetris for the Atmel SAM4S ARM processor, another injustice we've repaired.